Oct 29, 2014

Roster for Killing Spree

I'm going to the Killing Spree this weekend. It's a smaller tournament with around 15-20 coaches.

It's a resurrection tournament where you're allowed to take a TV111 team. Star players and inducements aren't allowed (except for 'flings and gobos who can take a chef and bribes). 

You also receive two skills before the tournament and then one skill before each round (after knowing your opponent). Before round 4, you can give a player a double skill. Before round 5 and 6, you may give a further skill to a player, ie a ghoul with sure hand can get block. The player with the double can't get extra skills. 

I'll probably play undead at this tournament, for two reasons. 

1. They're a good tournament team.
2. I'd like to raise my undead ranking. 

Here's the roster I'll probably bring:

2 Mummies
2 Wights
4 Ghouls
5 Zombies
3 RRs 

Since I've got 13 players, I can foul quite a bit and I'll probably line up with 11 players in the second half.

 Regarding skills, I'll probably take guard on a mummy and a whight before the tournament. For round 1, I'm thinking sure hands on a ghoul, except if I face dwarfs, norse or amazons.In that case I'd go for wrestle instead. 

Not really sure about the rest of the skills, but I'd like to have something like this. 

Mummy: Guard
Mummy: Block (Round 4)
Wight: Guard
Wight: Guard/Frenzy
Ghoul: Sure Hands and maybe Block
Ghoul: Wrestle
Ghoul: Block/Wrestle
Ghoul: maybe Block
5 Zombies 

Not sure if it's worth having ghouls without skills around. I’m also not sure about having a sure hands ghoul. Maybe it's better to just blodge or wrodge them all. What do you think?

Oct 19, 2014

Oktoberbowl

Oktoberbowl

This is a short summary of the Gesundbrunnen Picknick Packers first tournament.
You'll find my roster here.

Game 1 vs Kehmri (Skuld)


This game was a tale of two halves. In the first half, my dice were hot and I managed to CAS his block tomb guardian in turn 2. After than it just continued and he had three kehmri left standing when I scored in turn 8.

In his half it was the other way around. He got my players of the pitch (mostly KOs) and could then score in his turn 8, in which I had the trees left, two of which were rooted.

I however got three ’flings in and could theoretically score in my turn 8.
He kicked the ball and it scattered forward, towards the LOS in one of the wide zones. If it bounced out, I would have an ever better chance of OTTD, but it wasn’t to be and the ball bounced out of my hand off reach. This meant that the game ended in a tie, which I was happy with. A good start to the tournament.

CAS 4-1
TD 1-1

Game 2 vs Ogres (Thursablot)


In this game, lady luck was really one my side. I CASed an ogre early and my opponent managed to CAS his break tackle ogre while dodging. I move up one side and he manages to blitz the ball free, but I could recover and move up the side. He then plans to dodge a snotling in amongst my players, to be able to chain push my BC out. The snotling fails his dodge and I can move up the pitch, screening him of and scoring in my turn 8.

The Gesundbrunnen Picknick Packers moving up the pitch

2nd half

He’s got four snotlings and three ogres against my full team. I then kick off and, perfect defense.
I manage to steal the ball and the game ends 2-0

CAS 4-0
TD 2-0

Game 3 vs Wood elves (mufflo)


I start by receiving the ball and move up the pitch with a loose screen.
My plan being, that he’d have to leap in to get to my BC. Since he’s just got one RR, this would be a bit risky for him, but he still manages to do so. I was lucky though and managed to keep the ball after the bounce and in turn 7 I tried to throw a ’fling with the ball.
He got away fine, but didn’t manage to land, even with a RR.

The elves then moved the ball to the other side of the pitch, but failed the last GFI, meaning that it’s a tie, going into halftime.

2nd half

The second half sees him moving down the pitch, knocking out ’flings as he goes. He scores in turn 8 and I’ve then got a ’fling and the trees on the pitch.

In my turn 8, I tried to OTTD, but I just got as far as the hand off to the waiting ’fling, which failed, with a RR.

CAS 2-4
TD 0-1

Game 4 vs Norse (equilibri)


I got a lot of CASes on the norse and he manages to dodge -> CAS three of his players (two in the first half).

I then made a risky move, blitzing with Deeproot and failing a GFI for the actual blitz(and the loner roll). If I had succeeded, I could have chain pushed some of my side step ’flings onto his BC, blocking him or/and just annoying him. Maybe even keeping him from scoring, but it wasn’t to be.

He managed to move down the pitch and I threw a ’fling towards his BC. The ’fling lands and then blitzes his BC into the endzone. I’ve now got two turns to score or knock some players out. I sadly can’t do it due to Deeproot blitzing himself down on a double skull and I fail the loner roll.

2nd half

I roll for my five KOs. Not a single die shows a 4+.
I then roll for my chef. Not a single die shows a 4+

I move the ball pup towards the trees and to get within a semi screen, I GFI (he’s got sure feet). A double one. 
A turn later, I manage to get to the ball, pick it up, but my tree can’t throw the ’fling.
After a turn or two, I’ve got two rooted trees and Deeproot left on the pitch. My opponent then CASes Deeproot and eventually scores in turn 8.


Something was cooking in the KO-box

All my ’flings, but one are in the KO box.

CAS 3-2
TD 0-2

Game 5 vs Norse (Ozt)


The first half sees me kicking off and him failing his second block of the turn with the yeti against one of my trees (with block). I then start blocking down everything I can before sending a ’fling sailing towards the ball. Sadly, he lands in the tackle zone of a player and stunned himself. 

My opponent then scopes up the ball and moves forward. I screen him of and he changes direction, but he’s a bit to eager and I can box him in against the side line. He’s then forced to dodge, but fails and looses the ball.

I also manage to foul his yeti, which results in a KO.

The rest of the half is then a struggle for the ball and we go into half time on a tie,

He start’s the half with ten players against my eleven, but I quickly reduce his numbers and slowly advance up the pitch.
In turn six, I made a brake for it with the BC and tried to GFI, to get out of the norse reach. A double one (sure feet).

My opponent then blitzed a berserker free, picks up the ball and makes his way down the field.
He however failed his dodge, trying to run a player within scoring range.

I blitzed his BC with a ’fling. Two dodge stars. He went down. A tree then threw a ’fling onto the ball, but he failed the landing. I was so close, but I’m still okay with 0-0 against Ozt, one of the highest NAF Ranked norse players in the world (above 200 before the tournament)

CAS 4-1
TD 0-0



I end the tournament 1-2-2- (W-D-L) and place 23 of 30. Worth mentioning is also that I managed to score the second most CAS. The most being scored by the best stunt team, an ogre team.

It’s been a great weekend and I’ve had a lot of fun. The organization and the tournament as a whole has been one of the best I’ve been to. Hats off to JohnnyD for making this happen.


I think I’ll make some tweaks to the roster for the next tournament with the ’flings, which will be StockBowl Cup in November.

Oct 4, 2014

Roster for Oktoberbowl

Just a quick post about my roster for the upcoming Oktoberbowl

I went with the following

2 Trees
11 Halflings
1 FF
2 RR
1 Master Chef
Deeproot

The Gesundbrunnen Picknick Packers
It's a change from my initial roster, which was the same except I had Puggy instead of a 'Fling, FF and my 2 RRs, but after paying a couple of games, I felt that you need some RRs as a base. You can't rely on the master chef giving you enough RRs.

It may however be a different case when the trees have block, but I can still use the RRs for take root, failed GFIs, pick ups, landings and trying to standing up.

For skills, I'm going with the following

Day 1
2x Block (Tress), Sure Feet and 2x Side Step

Day 2
3x Side Step

Yes, it's a lot of side step, but I feel that it's the best skill they've got access to and the reasoning behind sure feet is for the OTTM attempts. Yes, catch and sprint might be better, but they are probably only going to be used when going for the OTTM, which I felt was a waste of a skill. I therefore went with sure feet, since I can use it through out the game and it also affects more rolls than catch.

My goal for this tournament is to not lose al my games.
Hopefully the Gesundbrunnen Picknick Packers will surprise everyone and pull of a win.

Thanks for reading and if you've got some tips on how to play 'flings, please let me know.