Jan 1, 2018

Update for 2017

It's been a while since I've posted on the blog and there's a good reason for it. I was blessed with my second daughter in August and have since used my free time for the hobby and not the blog.

I hope to remedy this in 2018, but I thought I'd update you on what I've been up to hobby-wise since my last post.

Tournaments

I've played in two tournaments since my last post. I played two games as the odd man out at Underground Cup and finished the year of with XMas Bowl.

Underground Cup III


I played pro elves in round 1 and in round 5. Spielmacher, my co-organiszer played the other games as I had to get back to my family.

The tournament was a success and I won one game and lost to the tournament champion, Sprinter in round 1 (although it was a close game).

We've decided to change Underground Cup to a one day tournament with four games (as the first instance) and introduce a new tournament, the Berlin Open as a two day tournament in September. We hope to get a large amount of attendees from the rest of Europe since we offer something that's quite rare now, the "TV110 + (5+1) Skills"-format.


XMas Bowl

As last year, I went with wood elves, but this time with a different roster. A roster that I like more than others, but I haven't had enough linemen painted before to field it. There were some special tournament rules in place, like a free snotling (with sneaky git and loner), a free cheerleader if the roster was handed in on time and the winter pitch weather table was in play.

Roster
Treeman
2 Wardancers (Strip Ball)
Catcher
7 Linemen (2xWrestle, Block, 2xDodge)
3 Rerolls
Coach
(Free Cheerleader)
(Free Snotling)

Game 1 vs Skaven
This was a weird game. It had it all. Three blitzes and two one turner attempts (mine was successful).
The game ended 2-2, but could easily have gone 3-2 for either side.

The elves score the first TD of the game
Game 2 vs Skaven

My opponent was newish to the game and gave me too much space to work with. I could easily screen off and he also placed too many players in contact. The game should have ended 2-0 for me, but a crazy set of rolls made it 2-1.
My opponent gave me too much space to work with
Game 3 vs Norse
I was up against a coach that I play once in a while for tournament training. Things looked okay for him util I had a monster turn were I removed four players (1 KO, rest CAS). After that turn, the game was more or less over. It would have been 3-0 if a hand off wasn't dropped on a 1 reroll 1 in the last turn.
Defending in the first half
Game 4 vs Dark Elves
My opponent was quite unlucky in combination with being to aggressive. It resulted in turnovers when he was out of position. I won the game 3-1 and some of it was thanks to his players being removed by the turnovers (and my players). The game could have ended 4-1 in turn 16, but once again, 1 reroll 1 stopped that.

Conclusion
After round 4, there were two coaches on 3-1-0. I thought I had won the tournament, but as it turned out, we had the same Net TD (first tiebreaker) and the second tiebreaker was Net CAS, which was my problem. I had suffered too many casualties and the other coach hadn't (orcs). I came in second for the second year in a row, but this year I also left with Most TD and to my surprise Most CAS.
I was happy with my result but sad that I would have won the tournament if any of the turn 16 scores would have worked in game 3 and 4. So close, but I'll be back next year!

Most CAS, 2nd Place and Most TD

Hobby

I've managed to get some hobbying done in the evenings, when the girls were in bed. I had parental leave for the first month and managed to paint half a dwarf team, which was more than I thought I'd manage. I kept on with hobbying in the evenings and managed to finish the team before Christmas.

I also primed my dice tower to have a scoreboard and weather icons.

Dice Tower

I added magnets to the dice tower and covered it in planks made out of plastic card. I then made scoreboard markers and weather icons out of plastic card and glued them to a thin metal foil. Worked like a charm and I can now just point to the dice tower when people come up to me at tournaments, asking for the score.
wip of the scoreboard
final version

Dwarf Team

It was due time to paint the dwarf team from the Iron Golems kickstarter.

I've still got a deathroller (from Vortice Miniatures) to paint, but I'll probably wait a bit as I'm keen on starting something else...
Deathroller
I'm going to use the dwarves at Preußenbowl in February with this roster.

Roster
2 Runners (Wrestle)
2 Blitzers (2xGuard)
1 Troll Slayer
7 Long Beards (3xGuard)
3 Rerolls
Apo

First game with the dwarves and everything goes wrong
I've already played one practice game against Spielmacher and the unconventional wrestle skill on a runner suits me perfectly. I might have been playing too much wood elves and wrestle is one of my favorite skills (the other being diving tackle)

Thanks for reading and I'll hopefully post ofter this year!

Jul 23, 2017

Sturm der Hiebe 2017

Sturm der Hiebe 2017

This was my first time attending one of DocMAXs smaller tournaments (he organizes the Dungeonbowl), but it won't be my last. Everything from the chilly for lunch to the actual blood bowl was great.

Roster

I took my wood elves to the tournament as I like playing them and feel like I can get better with them.

Treeman - Guard
2x Wardancers - Strip Ball (orange)
2x Catchers
Thrower - Leader
5x Linemen - 2x Wrestle (green), Block (neon green)
2x Reroll
Assistant Coach
Cheerleader

Game 1 vs Lizards

First game was against my friend Spielmacher and we've played several game against each other. I was a bit disappointed to play him, since we play each other so often, but our games are always fun. I also knew that it was going to be tough since he's a good player.

Nice Weather
FAME +1

The game kicked off with some brilliant coaching from the opposing team (one reroll awarded on the kick off table).
The teams aligned for the kick off
The lizards could scoop up the ball and move down the pitch and even CAS a catcher in turn 4, but that's when their advance was halted.

I managed to get a 1d blitz with strip ball on the ball carrier which resulted in the ball being on the floor.

Ball on the floor
I didn't manage to pick the ball up  until two turns later and wanted to pass one of my war dancers, but I had to risk an interception from a saurus and off course my opponent rolled that 6.

Start of my turn 6
End of my turn 6, Taurus interception
The saurus walked in on turn 8 which left me with a shoot at the one turn touchdown, which I almost made. I failed the firs GFI out of three. A shame. I would have felt much better about the game if I had gone in to the second half with a 1-1 result.

The one turn TD set up
The second half started with a riot and a quick score from the wood elves (in turn 11).

The elves then kick off to the lizards, but managed to change their defensive set up in the process, which meant that the lizards were under pressure directly.

I went for some elfen bull shit in my next turn and dodged my strip ball wardacner in to the lizard cage/screen for a 1d on the ball, which was striped, but still in two tacklezones. I then leaped with the dancer, picked the ball up and dodged away.

End of my turn 12. The ball is with the strip ball dancer
I then scored in my 13th turn and the kick off result was a quick snap.
The lizards didn't manage to pick the ball up, which meant that I could go for it and I got the ball in turn 14.

The lizards failed to pick the ball up
The elves make the most of the failed pick up
This resulted in a third touchdown for the elves in turn 15.

End 3-1 (0-3)

Game 2 vs Orcs

Nice weather
FAME -2

I started by kicking the ball to my opponent, which is how I like to start a game against a slow moving bash team. The kick was shallow and the ball ended up close to the LOS. No ideal, but it also put my opponent under pressure to pick up the ball in his first turn.

The ball being kicked close to the LOS
My opponent was fairly new to the game and he left an opening for me in my turn 4, which I took. I got a 2d blitz on his thrower (without block) and could pick up with the blitzing wardancer.

The strip ball wardancer with the ball after the blitz
I however had to sacrifice a lineman, which was surfed, but he blitzed the lineman out, which meant that my ball carrier was safe.

I then scored in my 5th turn and on the following kick off an orc blitzer was stunned by a rock.

A stunned orc blister next to the ball
I was able to keep my opponent out of the endzone and the half ended 1-0 for me an surprisingly without casualties (but two KOs for me).

9 (well, 8 and a tree) should be enough to score against 11 orcs, but the half started with a pitch invasion, which had me worried due to the +2 FAME for my opponent. I was extremely lucky that he only stunned two of my players.

After the pitch invasion
I scored in my 11th turn (still no casualties) and set up 8 players against his 11.
The weather changed to a blizzard as I kicked the ball to my opponent, which was good for me as it should slow the orcs down.

Elves scoring the second touchdown

Things were starting to change to the more normal state of elves going off the pitch. The orcs scored in their turn 15 and had by then inflicted three casualties, but it didn't really matter as I had won the game by then.

End 2-1 (0-3)

Game 3 vs Lizardmen

Nice weather
FAME -1

Second game against lizardmen and I was yet again up against a good coach. This time it was Junior84 and he got the ball to start the game which he didn't even have to pick up as a saurus caught the ball as it bounced in to its hands. In hindsight, this was a good thing for me as it was once less saurus to worry about. One player less, that was swinging away at the elves.

Saurus (behind the Kroxigor) with the ball
The first turn saw a lineelf leave the pitch at the hands of the remaining sauruses, but the half was otherwise quite uneventful as the elves zig zaged to where ever the lizards were going.

Elves moving from side to side to stop the lizards
This continued until turn 6 when the Kroxigor rolled a double skull (first action of the turn) and failed its loner roll.

Start of turn 6 for the lizardmen
This presented the elves with the opportunity to strip the ball but they couldn't pick the ball up. It did however scatter quite fortunate for the elves and the lizards didn't manage to pick the ball up for the rest of the half.

Failed pick up but a good bounce. The ball ended up next to the block lineman in turn 7
As I was getting the ball in the second half my plan was to score quickly to at least secure the draw which I did, after some risky actions (3+ leap, 1d blitz and 2+ dodge (with dodge)) in turn 11.

Elves on their way to the endzone
My opponent came very close to scoring in the second half, to tie the game, but failed a GFI just in front of the endzone.

End 1-0 (1-1)

I was happy with the result and after day 1 I was now on 3-0-0 and I already knew that I was up against the other wood elf player, also on 3-0-0.

But before that there were some activities in Marians garten including grilled sausages and beer.
A nice evening and I very much enjoyed having a chat with the other players outside of the tournament.

Game 4 vs Wood Elves

Nice weather
FAME +1

I kicked the ball to my opponent and if I had had the chice, I would have wanted the ball as well, just to get some blocks in and maybe gain a numbers advantage, but my opponent didn't take the opportunity and just left the treeman in contact.

The set up
















He wanted to score in two turns and set up to do so, but failed the hand off to his catcher (in a tacklezone) which meant that I could steal the ball.

Before the failed hand off to his catcher

He got the ball on the ground with his strip baller and I did the same in my turn 3, but failed to pick it up due to a 1 reroll 1.

I lost a catcher in my opponents turn 4, but retaliated in my turn 4, removing one of his linemen.
I also got the ball in turn 4 and could score in my 5th turn.

The first touchdown off the game is scored
















My opponent responded by scoring in turn 7 and I failed to score again before the half.
I was still okay with a 1-1 at halftime and I also had the numbers going in to the second half (10 vs 9).

My opponent somehow scored from this position in turn 7















All I had to do now was to slowly move up the pitch in a cage, forcing him to leap and hopefully fail something as he just had two rerolls. This was my plan going in to this game, but don't ask me why, but that's not what I did.

Moving up the pitch behind a screen instead of a cage
I think I was being influenced by my opponents play stile and the kind of game it had already been, so I moved up the field behind a lose screen. The opposite to what I should have done. My opponent leaped in, striped the ball and was off with it. He scored in his turn 13.

As we set up for the following kick off, I still thought I could save the draw. He rolled for the kick off event and it was a BLITZ!

I still managed to get the ball and made a run for it, but didn't make it. The game ended in a loss, but was still an exciting game. I should have stuck with the plan I had formed the day before, but in the heat of battle, you tend to forgot stuff.

End 1-2 (1-1)

Game 5 vs Lizardmen

Nice weather
FAME +2

I kicked to my opponent and rolled a perfect defense. A good start.

Set up before the perfect defense
 It was a deep kick so I decided to put pressure on my opponent immediately.

Pressuring the cage
I could even get a blitz on the ball carrying skink in my turn 3, but wasn't able to recover the ball.
In my 5th turn, I made a fatal error. I hadn't blitzed yet and could still move my thrower. My gut feeling was telling me that I shouldn't jeopardize the thrower, but I went for it anyway. I wasted a rerolled on a dodge for the thrower and got pushed for the blitz on a skink. I followed up the blitz as well, which meant that my opponent blocked the thrower and injured him, leaving me without the leader reroll for the second half. This was foolish on my part. Lesson to be learned, you don't need to blitz overturn just because you have a blitz action.

In my opponents 7th turn, he injured a lineman as well, which meant that I would be down on players for the second half.

Lizards moving up the pitch

The first half did end 0-0 as my opponent blitzed a wrestle lineman with his guard saurus (to open a lane for his skink) with a double both down result. He didn't have any rerolls left and I didn't use wrestle.

It was now 8 elves and a treeman against a full team of lizardmen. The quick off was a quick snap.
My plan was to stall as long as possible, but I believe that this was the wrong plan. In hindsight, I should have scored quickly to ensure the draw (more or less), but instead I started to lose more elves and used up my rerolls. I eventually lost the ball due to a 1 reroll 1 dodge (including a injured elf) and the ball was scoped up by my opponent for a touchdown in turn 14.

Kick off after the lizardmen scored
By this point, I didn't have the numbers nor the rerolls to tie the game.

End 0-1 (1-3)

Game 6 vs Lizardmen

Pouring Rain
FAME -2

I was hoping to kick the ball to my opponent, forcing him to pick the ball up in the rain, but he got the choice. He then rolled a weather change on the kick off table, but the rain kept pouring down.

I scored in my 5th turn as I couldn't safely stall and I knew that he'd probably have a difficult time picking up the ball. At least I hoped he would, but a saurus caught the bouncing ball on a 6. So much for that plan. Bright spot though, the ball was on a saurus, which meant that there were less saurus hitting my players.

I managed to stop him from scoring, which meant that it was 1-0 at halftime.

I had 9 players for the second half and he had 10.
We both got a reroll from the kick off event as he moved up the pitch after picking the ball up in the rain.

Stealing the ball
I managed to steal the ball from him and could score in turn 11. It was a weird game as I had inflicted 2 casualties to his zero so far.

The next kick off gave us another set of rerolls and I went all in for the ball. Worst thing that could happen was a 2-1, but I managed to surf his ball carrier and could scope up the ball for a turn 16 touchdown.

End 3-0 (0-3)

Conclusion

I ended the tournament on a 4-0-2 record and 4th pace, which isn't bad. I also came in second for the best painted, which I'm also happy with. But where did it go wrong?

I talked to my wife on the way to the tournament on day 2 and she said that I'd, as always, lose on day 2. She was right and it's because I put pressure on myself for day 2. The games meant something as on day 1, I just played every game, not considering the tournament as a whole. I need to learn from this and go in to day 2 with a more relaxed mind set. I also should have taken a step back in game 4 and reflected on my game plan. I had the feeling "I've got this" on both game 4 and 5, which meant that I lowered my guard a bit. I need to stop that.

The tournament as a whole was great and I'll try to be back next year as well.

Moving forward

Remaining two linemen
I wasn't sure off the roster and I'm going to make some changes to it. I've now painted the remaining two linemen for the team, which enables me to play them as pro elves and the following roster.

1 Treeman
2 Wardancers (Strip Ball)
1 Catcher
7 Linemen (2 Wrestle, Block)
3 Rerolls
1 Fan Factor

I think that this roster fits my play style better as it's more strength 3 players and I'm not relaying on the leader reroll. I'm not sure about the remaining two skills yet, but I'm thinking off putting dodge on two linemen. The guard on the tree is sometimes great, but other times a waste. I guess the same argument could be made for dodge, but I see more use there.
Any suggestions? Frenzy/Tackle on the second wardancer perhaps?

The finished team
Thanks for reading

Apr 13, 2017

Dungeonbowl 2017

Dungeonbowl 2017

It was that time of the year again and I was looking forward to this year even more because not only was brocCooLi joining me again, but also Duckwing and inforthepain. We had a great weekend and even if I had lost all my games, I would have been happy. It wasn't the case though as I played six very enjoyable games of blood bowl during the weekend.

A dungen full of prizes
The weekend started with a train ride from Berlin do Düsseldorf with Spielmacher and Heroic_Tackle. The 4,5 hours felt like nothing as we played card games and chatted. I think I'll go with the train again next year.

Once at the hostel I talked to people about blood bowl, painting and life until 2 o'clock. So much fun although I stayed up longer than I originally had planned. After a nice breakfast on Saturday it was time for the tournament.

Roster

I went with wood elves for this tournament because I was hoping to be nominated for best painted. I wasn't since my team wasn't converted nor had a special theme. I still think that my team was better than some of the team presented, but it wasn't meant to be. I need to add more crude highlights and edge highlights to make my team look better from afar. That's what I've learnt from both Preußenbowl and the Dungeonbowl.

The Eichborndamm Eagles
The roster was more or less the standard wood elf roster, but with a few tweaks.
I went with the extra lineman instead of a catcher as I feel that having three ST2 players is a bit much for my playing style. I'll even go down to one once I've painted the last two linemen.

I also didn't skill both wardancers as they are already a target as it is. It's better to spread out the skills and risks, especially since I play without an apothecary. Thanks to Spielmacher for his advice on this.

Treeman (Guard)
2x Wardancers (Strip Ball)
2x Catchers
Thrower (Leader)
5x Linemen (Wrestle, Wrestle, Block)
2x Rerolls
Assistant Coach
Cheerleader

Skill = Day 1
Skill = Day 2

Game 1 vs Dwarves

FAME -2

I kicked to my opponent and our fans decided that it was time for a riot, which I was happy with. I was also lucky since I didn't lose a player in the first (or rather second) turn. After that, I just gave my opponent the blitz and the block on the treeman. The treeman didn't take an action for the first half and tied one or two blockers up as well as acting as a road block. I cut my opponent off with my catchers in the backfield, which meant that he had to blitz one two switch sides. This meant that he was moving from side to side, but never forward.

Elf defense
Needles to say, I stopped my opponent from scoring and he even fouled a lineman on turn 8, resulting in a stun and a send off. Good half!

For the second half, there were 9 elves (8+1 treeman) against 11 dwarves.

I scored in my turn 13 after he backed away too much and left an opening. I had to blitz a troll slayer, stunning him, which meant that I was untouchable. I got a KO back after scoring so it was now 10 vs 11.

Before breaking away
My opponent didn't manage to score in the remaining four turns which would have been extremely hard as I managed to knock down his scoring threat, which he would have had to chain push one square before dodging passing etc.

Turn 16 for the dwarves. Possible, but unlikely
1-0 (0-2)

Game 2 vs vamps

FAME -2

I kicked to my opponent whom also got an extra reroll. He veared to the (my) left and then went back to the right side, but left an opening for me in turn 6, which I took. I blitzed the ball carrier with my strip ball wardancer and got the ball lose. It bounced out and was then thrown in towards my endzone, where it went out again, finally landing on my left side, just next to the sideline.

Just after the ball bounced to the other side (my thrower is closest to the ball)
Players from both teams raced to the left side and after a failed pass to Wilhelm Chaney in the endzone, I could scoop up the ball and throw it for a touchdown in my turn 8.

As we kicked off the second half, the referee was exchanged for a a fan (we both got a bribe) and I stalled the game out, scoring late in the second half.

Elves on their way to 2-0
2-0 (1-0)

Game 3 vs Undead

FAME -1

I kicked and got a perfect defense, which enabled me to not take two mummy hits on the first turn. I tried to stop him from scoring with the column defense, but wasn't successful. I also made a stupid mistake on my turn 7, which more or less opened the path for him to score.

The undead score in turn 8
What I wanted to do was to blitz in a wardancer on to his ball carier to force him to either dodge or blitz the dancer away, but it didn't work since I didn't get the cage corner down. What I should have done was either to go for the strip ball blitz, but it would probably have been better to not blitz at all and just set up a solid columns defense.

0-1 (0-2) in the first half.

As the undead kick off to the 8 elves and the treeman, they rearange their defense, which made me happy about just having three players on the LOS.

After the perfect defense
I had to score quickly (turn 2) and my plan was to try and force the ball out with the stip baller and hope for a draw or a win, if I was very lucky.

I tried to leap in twice, but couldn't make a 3+ with a reroll. I was getting more and more desperate and had to blitz in with a catcher. The catcher made the 5+ dodge and even got the ball on the ground.
If I was lucky, my opponent failed the pick up and I'd have a chance at a draw.

It wasn't to be and the undead picked up the ball the turn after (turn 15) and easily scored in turn 16.

1-2 (1-2)

Game 4 vs norse

FAME -1

I decided to receive the ball hoping to get the first shots in at that AV7. My opponent was quite aggressive in his defense and went out off his way to foul a catcher on my left side. This left an opening in his defense and all I had to manage was a 2+ pass from my thrower to my wardancer. I snaked the pass.

Snaked pass
The next few turns turned in to a scrum for the ball and an ulfwerner eventually caught the ball on a bounce. Said ulfwerner went down my left hand side, but I could blitz him with my strip ball wardancer on a one die.

Getting the ball lose

I then managed to get the ball into the hands of a lineman who ran up the field and eventually scoring.

The lineman at the top of the picture has the ball

I had one player out (CASed) so it was 10 vs 11 for the second half.

As the ball is kicked to the norsemen, a rock is thrown and one of my linemen go down, but he's only stunned. As it turned out, that was good for me, as he was blocking the norse better that way than if he'd been on his feet.

Risky aggressive elf defense
My opponent tried to go down my left side, but I set up a screen, cutting his team in half. I played aggressively as I was trying to force my opponent to score quickly or to make a mistake.

It went better than I thought it would and I managed to knock the ball lose more than once. This however meant that my opponent didn't score early and I had to up the pressure to avoid the score at all as my numbers were dwindling.

I didn't quite make it and my opponent could score in turn 16.

As my opponent kicked off for the last turn of the game, he rolled a quick snap. After a push, my catcher was already in reach of the endzone. All I had to have now was luck. My hopes were quickly crushed by Nuffle as the pick up was a 1.

1-1 (0-3)

Game 5 vs necro

FAME -1

I got the choice of defending or not and decided to kick. The fans rewarded me with some extra support and a reroll. My opponent went down my left flank and I managed to set up a solid defense and have my treeman block the cut back. I then blitzed a zombie away from the treeman and slammed him in to the necromantic team, pinning them between the treeman and the elves. Things were looking up as I had my opponent looked down, but I made a mistake. I placed a lineman to guard against the cutback, but I should have placed him closer to the treeman so that he couldn't be assisted against. My opponent took advantage and blocked the treeman down and blitzed the cut back guard, changing sides and suddenly it was back to the status quo.

The necromantic teams goes down one side
I still put up a good defense and my opponent had to roll dice in order to score in turn 8, but he managed a 3+ dodge and two GFIs for the score.

Turn 8 0-1 (0-1)

I tried for the one turn touchdown, but a snaked leap stopped any chance of an equalizer before the half.

Turn 9, ending in a failed pick up
I managed to sneak past the necromantic team and was in a position to score with a wardancer. All I had to do was make two GFIs. I made the first one with a reroll and debated on still trying for the second one, but in the end, I didn't. It was to risky. One in six to lose the game there and then. Instead, I let my opponent roll the dice and after four block dice, he got the pow he needed. The rest of the half then turned into a scrum for the ball and I managed to get the ball and score in turn 14.

Ball next to the flesh golem
I was hoping to be able to stop my opponent, but as I made a dodge that pesky one starred back at me. This left an opening and my opponent set up a cage in my backfield. I leapt in and stripped the ball away. Here, I made another error. I should have leapt in with the second wardancer as well, scattering the ball, hopefully further out of reach for the ghoul to pick up, which would have resulted in a pass or a hand off play. Now, all my opponent had to do was to block the war dancers away, just needing pushes and then pick up, followed by two GFIs.

Turn 16 1-2 (0-2)

Even though I lost, this was a great game and I wasn't to beat up having lost to one of the guys on Team England.

Game 6 vs Amazons

Up until this game, brocCooLi and I had the same record, 2-1-2 which meant two things. 1, we were paired up against each other and 2, who ever lost this game would be the "Worst Gothenburger", walking away with a medal. The game felt like a final. I was also excited to play brocCooLi as we've never played in a tournament.

FAME 0

The elves kicked off the game as the sneaky amazons moved a bit forward before the ball was in the air.

What hopefully would be a fun and close game soon turned into a slaughter. By turn 2, I had 7 players left on the field.

2 KOs + 2 CAS in turn 2
The only positive thing from this half was the the dirty player was sent off on a double 1 and my war dancers lived to play in the second half.

brocCooLi scores in turn 8
Before the half though, I managed to get the one turner in and we had a tied game on our hands.

1-1 (1-2)

Perfect defense to start the second half















In my turn 10, I saw an opening and I handed the ball off to a wardancer who went in deep into enemy territory. All I had to do now was to set up a screen. First dodge for the screen was a double 1.

This evolved into a scrum in the middle of brocCooLis half.

I did get the ball back after a strip ball wardancer blitz, but lost it again.
This was a nerv wrecking game as the ball possession changed a couple of times.

I dodged a wardancer in and picked the ball up in a tackle zone, then dodge back to pass the ball to a catcher that was in a tackle zone. Interception! Oh no, I thought that I had lost the game.

The ball changed hands again as I managed to leap in with my strip ball wardancer to have the ball bounce into the hands of a catcher, who went off downfield towards brocCooLis endzone. The catcher was then blitzed and brocCooLi rolled a dodge pow + push, rerolled for a double push.

That was the end of it and I could score in turn 15.

The next kick was deep and I could mark both the ball and the scoring threats, but brocCooLi had a chance, but a double skull stopped it all.

2-1 (2-3)

The best game of blood bowl I've ever had!
I can't describe it in words but it was a great finish to an awesome tournament.

Conclusion

This is the most fun I've had in a tournament. Everything was perfect. Great games with fun opponents and late evenings with games, beer and laughter. I hope that next year can live up to this.

I'm also happy with my result, 3-1-2 and the 22nd spot. My loses were close calls, especially game 5. I liked the roster better and will try the seven lineman roster in the next tournament that I take wood elves.

Thanks to the organizers, my opponents and all the attendees for making dungeonbowl great again!
See you in 2018!

Thanks for reading.